5/14/2019
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Posted by16 days ago

I've recently completed both Human and Orc campaigns for Tides of Darkness and I've had a few thoughts.

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First off, this game still holds up. It does lack many of the features of more modern RTS games, such as side missions and such. However, the music, art style, and level design still provide an excellent experience.

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Note that this is not true of Warcraft 1! I played that again a while ago and it is missing some fundamental mechanics such as clicking and dragging, and is too slow and unbalanced overall. But Warcraft 2 is quite smooth to play.

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I have a few more specific thoughts. First of all, I noticed a few interesting differences between the campaigns. In the Orc campaign there are several levels where you have to build a new base from scratch, specifically Tol Barad (5), The Fall of Stromgarde (7), The Destruction of Strathholme (10), Tomb of Sargeras (12), and the Siege of Dalaran (13). Baring of course, baseless missions. By contrast, in the human campaign, you only have to build a base from scratch twice, Grim Batol (7), and The Great Portal (14). In every other level you either start with a base, or capture one.

Second, I think the Orc faction is more powerful, but the Humans have better units overall. Let me explain. I think the ranger is slightly more powerful than the Berserker, thanks to the Marksman ability. Regeneration is not bad (especially in the campaign), but it is too expensive, and Paladins can heal Rangers anyway. Mages are far better than Death Knights. Their spells are better (polymorph), and they don't suffer from the critical weakness of Exorcism.

The Orc's strength really comes from the Ogre-Magi, whose bloodlust is so powerful it forms the foundation of the Orc's strength. Runes, though costly, can also be useful. On the other hand, heal is mediocre. It can be useful in the campaign, and when using few powerful units. But it is hard to use in large battles. Exorcism is also both useless, and essential. It absolutely wreaks Death Knights, but is completely useless against everyone else.

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Third, Orcs seem under-represented in their own horde. Baring workers/transports, only grunts and catapults (brewed by, presumably), are actually Orcs. Meanwhile, Humans are Knights/Paladins, Mages, Footmen, and Battleships. In theory, it would be possible for the Orcs to win levels without training a single Orc, except for peons of course. I just thought that was interesting.

Fourth, colour. In the Human campaign, you are either Blue or White. In the Orc campaign, you are Red or Black. Oddly enough, you often fight Red v Blue, but not White v Black. In general though, it is interesting to see how different colours are used, and how often.

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Lastly, difficulty. I've posted about this before. For me, the Human campaign seemed easy. The Orcs seldom attacked, and their bases were easily overrun. The Orc campaign was a different experience. Enemy AI was mostly aggressive, and bases costly to destroy. In lvl 12 (Tomb of Sargeras), both enemy factions constantly raided me with ships, almost wiping out my navy. I survived only because the Stormwreaver ships were too stupid to withdraw from catapult range. Dalaran was a tough fight too, as mages wrecked my ogres. It took 3 assaults to take it down. In other levels, including the last one, the Humans kept the pressure up, resulting in a more engaging experience.

And now, on to Beyond the Dark Portal.

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Moanabreeze Erika Japan